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1. ECM overhaul ? - in EVE General Discussion [original thread]
Originally by: Karl Planck Originally by: Kabaal S'sylistha What Eve seriously lacks is tactical gameplay and that is where it alienates your PvP people. There is no option other than blob and damage because there almost quite lit...
- by Kabaal S'sylistha - at 2011.06.14 15:29:00
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2. ECM overhaul ? - in EVE General Discussion [original thread]
Edited by: Kabaal S''sylistha on 14/06/2011 01:01:34 Edit: Holy crap I nerdraged. Leaving it as it is, just putting the TL;DR warning up for anyone stumbling on to it. The issue with ECM from a game balance standpoint is it is effectively a r...
- by Kabaal S'sylistha - at 2011.06.14 01:00:00
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3. Battlefield Control - in Player Features and Ideas Discussion [original thread]
Also, I would like to hear a general CCP view on the state of tactical decision making in Eve currently and how they feel about it. -More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.06.13 00:34:00
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4. Datapad - in Player Features and Ideas Discussion [original thread]
I like the idea, mostly because the situations it could cause are endless. People could still do things outside of the game, but it wouldn't be hard to make information or conversations appear on the datapads, and the datapads could have some 'dat...
- by Kabaal S'sylistha - at 2011.06.12 07:36:00
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5. Battlefield Control - in Player Features and Ideas Discussion [original thread]
Reducing the damage factor or simply having it as % damage solves the drone issue, though I think drone ships should just have modules which help their drones to live through the issues instead of just sending drones out and hoping for the best. -...
- by Kabaal S'sylistha - at 2011.06.12 05:56:00
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6. Battlefield Control - in Player Features and Ideas Discussion [original thread]
Edited by: Kabaal S''sylistha on 12/06/2011 01:50:09 For most people, including me, it's the whole dreadnought == artillery == area suppression with damage, for the real world comparison put into gameplay mechanics. They don't have to be the o...
- by Kabaal S'sylistha - at 2011.06.12 01:49:00
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7. EWAR bombs - in Player Features and Ideas Discussion [original thread]
If you look at my battlefield control thread the ideas are similar, except I would deviate away from only 'bombs' as then one ship class has a lot of utility when it could be spread throughout others. There are ships more dedicated to ECM in its v...
- by Kabaal S'sylistha - at 2011.06.12 00:16:00
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8. Making EvE Bigger And Sling Shot gates (For 0.0) - in Player Features and Ideas Discussion [original thread]
Amidst all the lolz, I do like the idea of getting a free limited corp to yourself, but the npc corp discussion has been hashed and rehashed I'm sure it's not a brand new, unique idea. -More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.06.11 23:35:00
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9. Volume Discounts - in Player Features and Ideas Discussion [original thread]
I'm no businessman, but I was under the impression most real world volume sales result from things like storage space inadequacy when you have a surplus, or as a quick liquidation when they're attempting to reach a certain money value quickly. Ob...
- by Kabaal S'sylistha - at 2011.06.11 22:34:00
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10. Battlefield Control - in Player Features and Ideas Discussion [original thread]
WoW actually does have some very nicely designed boss fights, all other issues with it aside, so I suppose that can be taken as a plus. Unfortunately, my inspiration is actually more from things such as unit abilities from RTS games or MOBAs which...
- by Kabaal S'sylistha - at 2011.06.11 22:13:00
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11. Battlefield Control - in Player Features and Ideas Discussion [original thread]
A simple enough concept, and one that is already present in the game in a very limited fashion, is the idea of battlefield control. Eve suffers from the same metaissue that resulted in the concept of battleships in real naval warfare, namely that ...
- by Kabaal S'sylistha - at 2011.06.11 21:56:00
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12. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
I think acceleration is a key statistic, especially in the frigate class, that is ignored where it could obviously help balancing issues such as blasters. Ships like the merlin with a split of 2 turret highs and 2 missile highs, but only a bonus ...
- by Kabaal S'sylistha - at 2011.06.11 00:07:00
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13. Gunships - in Player Features and Ideas Discussion [original thread]
The idea of an extreme glass cannon isn't without merit. The stealth bomber link is obvious, so I don't see any reason why there can't be a gunship frigate. Will it have some ridiculous uses? Probably. And I'm ok with that -More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.06.10 23:55:00
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14. A drawn heading vector for ships in the tactical overlay - in Player Features and Ideas Discussion [original thread]
Originally by: Azureus Syntake Hello, my suggestion is a small heading vector drawn for ships in the tactical overlay. The idea came me when I was running a mission and tried to optimze my gun tracking watching the columns for the npc oppo...
- by Kabaal S'sylistha - at 2011.04.02 13:09:00
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15. T2 Dread Idea - in Player Features and Ideas Discussion [original thread]
I like the concept here. -More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.04.02 05:34:00
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16. New Dev Blog: Mounts are coming to Incarna - in EVE Information Portal [original thread]
Originally by: Herschel Yamamoto I knew this was a fake when it said that Incarna would have content. -More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.04.01 17:02:00
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17. The gravity well - in Player Features and Ideas Discussion [original thread]
Originally by: De'Veldrin Two real problems: 1. MWDs would now basically become required on everything, since you're never going to be able to warp to 0 (if I'm reading your proposal right). 1a) Freighters. 2. I don't particularly fancy a...
- by Kabaal S'sylistha - at 2011.03.30 19:37:00
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18. Bring back balance to frigate class - in Assembly Hall [original thread]
-More Pewpew, Less QQ-
- by Kabaal S'sylistha - at 2011.03.30 04:48:00
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19. [Proposal] FOF Missiles - in Assembly Hall [original thread]
I would say FoF always hits enemy targets, but when ECM'd they just hit something. It seems like a fair tradeoff. Lower DPS but no target required. Can work even when jammed, but you might hit allies. The only reason I don't like the idea myself...
- by Kabaal S'sylistha - at 2011.03.30 04:45:00
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20. Eve news in game. - in Player Features and Ideas Discussion [original thread]
It could be done as a player corporation or channel. Reporting is essentially information, and information is a big part of the game. That being said, some automation of fact analysis presented as news for anything that would be in "the public r...
- by Kabaal S'sylistha - at 2011.03.30 04:29:00
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